Different Software Development Life Cycle Methodologies with their key characteristics

Different Software Development Life Cycle Methodologies with their key characteristics

Software Development Life Cycle Methodologies

There are several different software development life cycle methodologies. Some of these are a good choice for specific projects, while others may not be appropriate for all situations.

One of the most common models is Waterfall. This model is a sequential process where each stage must be completed before the next can begin.


This software development methodology is ideal for teams that want to develop a product according to fixed and unchanging requirements set at the beginning of the project. It also works well for projects that require a high degree of process definition.

The system and software requirement phase is followed by the design phase where a technical solution is created. This can include layouts, scenarios, and data models. This design is then transformed into a physical design using specific hardware and software technologies.

The coding and testing phase then converts the logical design into an actual application. Once the application passes testing, it can be deployed to users and rolled out for use. Documenting the process and communicating clearly can help avoid misunderstandings and delays in this phase.


The iterative model is a cyclical software development model that allows developers to revisit and improve the overall system based on user feedback. It also allows developers to resolve risks and issues early in the process, which reduces the likelihood of larger problems later in the project.

The initial iteration of the development process starts with a basic implementation of the software requirements. This implementation is called an increment and is evaluated by the stakeholders and end-users for its functionality and alignment with the overall requirements.

This initial increment is used to determine further requirements for the next iteration of the development cycle. The process is repeated until the software meets the required functionality. This model requires collaboration and teamwork. It also relies on realistic timeboxes to ensure that activities are completed within a manageable timeline.


This method focuses on the customer and stakeholder experience and promotes flexibility by enabling change in iterations. It is best suited for situations where functional portions of software are needed quickly, project stakeholders are available for input and collaboration between teams is possible.

This model divides a product’s development into short iterations called sprints. Each iteration typically lasts between two and four weeks with a set completion time. The iteration process is based on the Agile methodology and requires regular feedback from customers and stakeholders.

Iterative features are integrated, tested and prepared for deployment during this phase. This includes performance testing, security assessments and documentation updates. The team also hosts consistent or daily meetings to maintain open communication and accountability. They use “information radiators” to share progress and status reports with the entire team.


The Spiral model is an iterative model that uses several cycles to produce a software product. The process is similar to the Waterfall model but includes a test phase for each cycle. This model is a good choice for large projects that need frequent releases, and it allows for more opportunities for refinement. It also allows for a more detailed evaluation of the product, and it allows teams to pinpoint additional requirements.

This model includes four phases called spirals that consist of planning, risk analysis, engineering or development, and evaluation. Each stage involves determining objectives and finding different alternate solutions. This model is ideal for handling risky projects because it allows for risk analysis and risk management at each phase. It is also flexible with changing requirements and open to feedback from customers.


This methodology enables developers to work on smaller increments, and reduces the risk of large schedule and budget overruns. It also enables the project team to focus on the most important features from the business point of view.

A prototype is developed based on the initial project requirements and then reviewed. Based on feedback, multiple iterations are conducted that eventually lead to the final software development. This model reduces the chances of developing software that does not meet customer expectations.

This model works best for projects where the final system’s requirements are not known in detail ahead of time. During each iteration, the prototype is reworked until an acceptable design is achieved from which the complete system can be developed. This model is a good choice when the client needs a working prototype quickly.

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